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The rules say that most carriers and airfields can launch 8 air units per phase and each phase represent 20 min correct?. So why does it take 60 min to launch 8 units from a carrier?
I would assume that you get. Fighter CAP up in 20 min. Bombers I could understand can take longer if you want to count weapons loading time. But if I gave priority to 8 bomber units I would assume I can do it in 40 min. Just would like,to know what your think is on it.
Also, I wonder if in the future you can create a separate Flight Deck window in addition to the Hanger Bay. For the Carriers in the game they could typically have 36 aircraft (9 units) on deck ready for a a strike. This way you can see what you have ready for a quick launch.
Also, if you send an aircraft to the strike box but do not select a target, would this be like sending aircraft to the flight deck ready for a strike?
Well this is not an easy task to explain People who played Carrier or some early beta of this game might understand Carrier/Airfield are separated in several area and each phase planes are moving from one to another I need to make a drawing for you But it is very difficult to explain in the help screen. Even the AI needs to simukate several phases ahead to make some predictions That is why I have preferred to hide the mechanism to the plzyer
Posted: Sat 8 Apr - 01:46 (2017) Post subject: Rule Clarification
If you can send a drawing that would be nice but it not urgent. Only when you have the time. I'm just trying to see how I manage my launches an recovery more efficiently. But sometimes it does seem inconsistent. Sometimes the launches take off quickly and other times it seems to take a long time. I understand this can very if you are launching and recovering at the same time or if you have a damaged airfield. But when I'm doing a first launch and it takes longer than normal I scratch my head as to why.