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Eastern Solomon Battle Review

 
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USS Archerfish
Beta-testing

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PostPosted: Fri 21 Apr - 09:13 (2017)    Post subject: Eastern Solomon Battle Review Reply with quote

with the recent updates I've decided to play all the battles again.

Over all the battle seems fine except the island of Guadalcanal.  The game starts with no aircraft and is quickly and frequently bomb and shelled out of service which renders it mostly useless through out the game. 


I've done some research and found that the island received 19 F4F and 12 Dauntless.  My suggestion would be to add 4 to 5 Wildcats and 3 and 90 to 110 barrels of oil (and eliminate the 2 SBD on Espiritu Santo) If rationed, this should allow for 3 to 4 sorties a day for the 3 day duration 
http://www.historylearningsite.co.uk/world-war-two/the-pacific-war-1941-to-…

This will give Guadacanal a little more relevance. 

Another thing I notice it that the Japanese are able to deliver a whopping 90 points worth of troops. I don't know if any troops were delivered by destroyers in this game as I never saw troops numbers on them. So I don't know if there was a bug or not. 
Also, I notice that the troop transports arrived in a massive armada separate from the carrier force. History shows that the landing task force was escorted by the carrier task force. This leads me to another question. In my last game I completely annihilated the Japanese CVs with no loss to my own.  I thought the game was designed that if CVs are destroyed that the troops transports abandoned their landings. That was the case in this battle. So I. Not sure how the game is suppose to work in this case. Any insights would be appreciated. 

Other issues I encounter was not being able to select targets for aircraft strike about 15% of the time.  I was would just get a blank grey screen. The only way to resolve it was to play a turn. 


Also experience a airstrike without selecting a target. (First and only time to experience that)


Also experience false safe warning landing. Engage in a late afternoon strike and said I had a 100% safe landing and ended up losing 15 planes landing at night. (See other thread) 


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Bladerunner
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PostPosted: Fri 28 Apr - 23:27 (2017)    Post subject: Eastern Solomon Battle Review Reply with quote

The F4F are in fact onboard the CVE Long Island
You are free to leave them here or to rebase them to Guadalcanal


At the beginning, the US were a bit out of supply, so not that much fuel available
Anyway on the fuel topics, I will check again and may be take into account some of your suggestion. Adding may be some re-supply convoys to get oil is probably a good idea


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USS Archerfish
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PostPosted: Sat 29 Apr - 03:58 (2017)    Post subject: Eastern Solomon Battle Review Reply with quote

Ok on the CVEs.  From the history reports I've read, none said where the planes came from but coming from CVEs is very likely. Most I know were primarily resupply carries to the larger fleet carriers and airfields. 


Anyway, it's primarily the Santa Cruz Battle where the lack of fuel is creating an imbalance. I would start with giving TF-62 six transports. And if it's possible to have the JIN Vanguard TF start no closer than 8 hexes to Guadalcanal. (If the Vanguard shows up first it's pretty much game over.) This way TF-62 only has to deal with a guantlet of air attacks.  If the American can average 3 transports reaching I think this will provide them with enough fuel to keep them in the fight. 


As for Guadalcanal Battle, the last game I played seem to be much better than the last time I played but I need to play it a few times more times to see if it is balanced or not.  I know that in the surface engagements, with the exception of one battle, torpedo engagements weren't overwhelming crippling to one side. The damage was more moderat but I'm not sure if you had made changes already or it was coincidental die rolls. 


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PostPosted: Today at 08:18 (2017)    Post subject: Eastern Solomon Battle Review

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