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Milne Bay

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USS Archerfish


Joined: 16 Mar 2017
Posts: 780

PostPosted: Tue 25 Apr - 19:41 (2017)    Post subject: Milne Bay Reply with quote

Milne Bay

In the Battle of Santa Cruz and Guadalcanal, simply put, the lack of fuel makes Milne Bay irrelevant and boring to play. The only thing it can do is send out scouts or send out a small nuisance airstrike against Buka or Shortlands.  The CAPs are absolutely worthless and here's why.  Guadalcanal has the advantage of being warned by Cost Watchers to give them warning of air strikes. This allows the player to time their CAPs which allows them to conserve fuel.  Milne Bay gets no such warning. By the time you are aware of an airstrike they are already on top of you and there is no time to get a CAP up to intercept. The only way to protect themselves is to keep CAPs in the air at all times. But if they do, they are out of fuel by noon and the airfield is destroyed later in the day by bombers because the CAPs are grounded. Or you just send out scouts and put up no fighters and later in the day the airfield is destroyed by bombers anyway. I recommend giving giving Milne Bay unlimited fuel. Why?  The air force is very small and not big enough to affect the game in any significant way. The bomber force is only big enough to do minor damage to Buka and Shortlands or perform scout missions. As for the fighters, if you give them unlimited fuel they can stay aloft to keep the airfield alive for at least 2 days or maybe 3. It's also far enough from the main battle that you don't have to worry about it becoming an unsinkable carrier.  So let the player have some fun with Milne Bay and give it unlimited fuel. 

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PostPosted: Tue 25 Apr - 19:41 (2017)    Post subject: Publicité

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