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Running Out of Fuel and Night Landing

 
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USS Archerfish
Beta-testing

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Joined: 16 Mar 2017
Posts: 271

PostPosted: Tue 13 Jun - 23:34 (2017)    Post subject: Running Out of Fuel and Night Landing Reply with quote

Bladerunner


One of the biggest frustrations I have with the game when launching a strike.  Frequently, when I launch a strike I get a "Safe Return" notification only to have my planes run out of fuel or land after dark. This is mainly when attacking g naval targets. 


The problem is the "Safe Return" indicator that pops up when launching a strike doesn't always count for extra fuel spent in weather and strike groups searching for targets. If an airplane has 16 Endurance and attacks a target that doesn't move and there is no weather the indicator works fine. But if the target moves, moves farther away and there are weather issues, the extra 4 Reserve Endurance are quickly expended and the planes run out of fuel. Perhaps, you can resolve this by adding an extra 20 or 40 minutes to the calculation. So if a airplane has 16 Endurance, calculation gives it 15 or 14 Endurance (which effectively give is a 6 Endurance reserve). 


Also, you should change the night landing warning to any strike that returns after 7 pm. Aircraft strikes that return after 7:20 are often fighting for landing spots with CAPs when landing on CV. This frequently forces planes to landing in the dark. By giving the warning for any aircraft returning after 7 pm will safely assure that all his aircraft return safely. 


As it is right now, I often have to manually land my CAPs around 7 if I have late returning Strikes so there are enough available landing slots before dark. It's a bit tedious. 


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