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Posted: Sat 4 Jun - 18:22 (2016) Post subject: Search Plane Recall
Thanks for the reply. Does the current search pattern move out in a circle and anything within that circle 360 degree is seen. I know it is more helpful but not realistically it is not. The idea of selecting maybe 15 degree radius and sending a plane into that search pattern and also restricting its maximum search distance so it can double back to search in a different return pattern.
Some nice ideas to explore but game play is paramount.
Posted: Sun 5 Jun - 14:26 (2016) Post subject: Search Plane Recall
Not exactlyThe current search pattern is a circle Every force in the circle may be detected but this is depending on a formula based on aircraft density and search radius (see advanced search help pages)
I would be happy to work with you and improve the search rules You could have access to the beta version
Posted: Sun 5 Jun - 17:07 (2016) Post subject: Search Plane Recall
It would be a pleasure to help in any way I can. I can draw up some ideas during the week to flesh out what I am suggesting and some interface ideas. To see how it can be possible or will it make the game-play over burdensome. Game play is paramount and ease of use in my mind so some things can over complicate but that is your call in the end.
Posted: Sun 12 Jun - 09:19 (2016) Post subject: Search Plane Recall
I'd agree, if the search pattern feature was implemented (sounds a great addition: being able to select search arc AND distance) then the need for a recall is reduced. It could still be included as an additional aspect of the search pattern function but more as a nice-to-have rather than essential requirement. _________________ Cheers, PJ