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CV Max Launch and Recovery Info

 
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USS Archerfish
Beta-testing

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Joined: 16 Mar 2017
Posts: 780

PostPosted: Thu 26 Oct - 06:32 (2017)    Post subject: CV Max Launch and Recovery Info Reply with quote

Blade Runner


The rules state that most aircraft can Launch and recover 8 aircraft per turn with the exception of the Saratoga. But when you play the IJN this can vary greatly. To me this information is important when Launch and recovering aircraft. So I would like this info Displayed in the Air Ops page.  I ideally I would prefer it to be located above the Strike/Transfer Box. 


Example: CV max Launch/Recover = 8 aircraft. 


A bonus would be to have this information updated when CV suffers damage. 


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PostPosted: Thu 26 Oct - 06:32 (2017)    Post subject: Publicité

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currymutton
Beta-testing

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Joined: 27 May 2016
Posts: 721

PostPosted: Fri 27 Oct - 05:48 (2017)    Post subject: CV Max Launch and Recovery Info Reply with quote

land base may also need these info. 

I suggest putting the figures just above the space of the fuel counter


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SBD


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Joined: 28 Oct 2017
Posts: 55
Localisation: UK

PostPosted: Sat 28 Oct - 10:50 (2017)    Post subject: CV Max Launch and Recovery Info Reply with quote

If I am understanding your request correctly.
The capacity of transferring from one mode to another e.g. 'Ready' to 'CAP' was on earlier versions of CBfG--
See Boardgamegeeek...'First impressions of Carrier beta....' (small text though) and on the original Carriers.


And agree with your proposal Smile


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PostPosted: Today at 23:47 (2018)    Post subject: CV Max Launch and Recovery Info

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