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SBD suggestions

 
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SBD


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Joined: 28 Oct 2017
Posts: 26
Localisation: UK

PostPosted: Mon 20 Nov - 23:24 (2017)    Post subject: SBD suggestions Reply with quote

The following is a list of ideas I hope are useful. 
I appreciate they are not allocated to specific posts, but if they are of use, then they can be posted later? My apologies if there are posted elsewhere.


As I mentioned before; my ideal would be to reproduce the tension on the carrier bridge....
whether you find them OR they find you,
There is always a FINE balance between attack, defence and searching in carrier battles. Too much in one resource will leave you vulnerable / inadequate in another.


High and Low CAP
An additional bonus to this balance  - which reflects reality - would be to have high and low CAP; the former for the dive bombers and the latter for torpedo bombers.
You have Long Range CAP, which I understand was difficult to control until say late '42 -43, so why not High and Low CAP which was in operation from Coral Sea?

An additional bonus to this balance  - which reflects reality - would be to have high and low CAP; the former for the dive bombers and the latter for torpedo bombers.
You have Long Range CAP, which I understand was difficult to control until say late '42 -43, so why not High and Low CAP which was in operation from Coral Sea?



Those SBDs that had been sent on scouting missions, would not be available for the subsequent strike if the enemy was located, but they were used as low CAP to attack (torpedo) bombers, which is currently not permitted




IJN elite pilots ----- which add a bonus in attack, eg “anvil” attacks with Lance torpedoes, but lose Victory Points if you lose them ---- as in the gradual decline in 1942/43 as they died and could not be readily be replaced.


Taking off pre-dawn.....They did take off pre-dawn in order to be over the target or search area as early as possible.


Finer arcs of direction -- I believe 60 degrees is far too coarse a search pattern. The USN search patterns were set in 10 + degree intervals
If you want to have a narrow search pattern of say 60 degrees, and you believe the enemy is at 45 degrees NW, you have to widen the pattern - more planes, 
because 45 NW is the 'border' between 'NW' and 'NE' on the 'Start direction of the arc'


Midway scenario - fuel  Unless the fuel limit is to balance the scenario, is not historical ?
From late May Midway had 22 Catalinas flying out for 700 miles plus B17s


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PostPosted: Mon 20 Nov - 23:24 (2017)    Post subject: Publicité

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SBD


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Joined: 28 Oct 2017
Posts: 26
Localisation: UK

PostPosted: Mon 20 Nov - 23:36 (2017)    Post subject: SBD suggestions Reply with quote

PS Apologies about the spaces and duplication, am very new to iPad, much prefer the mouse of my chrome book and PC

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currymutton
Beta-testing

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PostPosted: Tue 21 Nov - 02:59 (2017)    Post subject: SBD suggestions Reply with quote

High and Low Level CAP
Reminds me a lot of AH's Midway which has exactly the same CAP system

But what about LRCAP then?

The thing this the current AirOps screen is quite crowded. I am not sure if there is space fo this

IJN Elite Pilots

I think we need more data to support how many and which units are consdiered "elite"

And at the same time, what about the US?

Taking off pre-dawn

I think this has been mentioned before: ready the planes so that the first one can get into the sky at 0520. Important for getting scouts early. I concurr

Finer arcs of direction

I think this has to do with how the new search/scout system is going to be. Based on the other threads, dividing down to 30-degree unit each should be fine.

Midway - fuel

I think seaplanes are handled by the app, and do not use up fuel point. Frankly the strike power on the island is pretty much insignificant and it does not do much different, even if it is increased.

My $.02


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larsenjp
Beta-testing

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Joined: 19 Aug 2017
Posts: 218

PostPosted: Tue 21 Nov - 21:10 (2017)    Post subject: SBD suggestions Reply with quote

So, my own two cents about these interesting suggestions.

High and Low Level CAP
Fully agree with Curry. Same system in Flat Top. It would add more decision making and more complexity too. In order to do it, i think we will need more tactical flexibility ie individualized planes system. Maybe as an option later on? Or when the air operations system will be refined.


IJN Elite Pilots
Would add nice chrome to the game. To me, we will need first to define individualized air units (again Wink ), eg Tainan Kokutai or VF-5, in order to define elite air units and corresponding crews. Not really top priority to me.

Taking off pre-dawn
Fully agree with this proposition. Very much needed (possibly with some risk to get a crash on take off).

Finer arcs of direction
I agree but how can this be implemented within hexes of angles of 60 degrees?

Midway scenario - fuel
As Curry states, i think this has to be reviewed within a much larger context, when seaplanes will be put under control of players.


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SBD


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PostPosted: Tue 21 Nov - 23:25 (2017)    Post subject: SBD suggestions Reply with quote

I'm reduced to posting a few lines because my great iPad has an intermittent fault connecting to the Internet and this is voice to text to get something out.
I suggested high and low cap because I read about it in the earlier 42 battles and it's in some of the better games.
the last thing I want is complexity I just want to reproduce the paper scissors stone dilemmas of the Admiral ie where do I allocate my planes  to attack to hold on Deck.
Cyril would be the final arbiter on what is complex but I'm just suggesting that the cap and combat is in 3 areas low-level against the torpedo bombers intermediate and high level to stop the Dive bombers


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SBD


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PostPosted: Tue 21 Nov - 23:27 (2017)    Post subject: SBD suggestions Reply with quote

It is far from Ideal posting from a phone so I'll get back as soon as I can thank you for your comments

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larsenjp
Beta-testing

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PostPosted: Wed 22 Nov - 00:08 (2017)    Post subject: SBD suggestions Reply with quote

SBD wrote:
I suggested high and low cap because I read about it in the earlier 42 battles and it's in some of the better games.
the last thing I want is complexity I just want to reproduce the paper scissors stone dilemmas of the Admiral ie where do I allocate my planes  to attack to hold on Deck.
Cyril would be the final arbiter on what is complex but I'm just suggesting that the cap and combat is in 3 areas low-level against the torpedo bombers intermediate and high level to stop the Dive bombers


Fully agree, i think it would an interesting feature with some more decisions to make but it would require to complexify a bit the CAP box by getting two or maybe three "sub-boxes" corresponding to CAP altitude... and also to complexify a bit the raid box since players would have to specify if the escort fighters are with the dive bombers (high) or the torpedo bombers (low).
Plus some rules would have to be designed for the AI (putting more fighters high or low, putting escort rather with the torpedo bombers or the dive-bombers).
I do not think it would be really very difficult to implement but it would require more space and this might be difficult.
Actually Cyril will decide. Wink


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PostPosted: Today at 11:58 (2017)    Post subject: SBD suggestions

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