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Low Fuel Auto Abort (2.4) [Done]
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USS Archerfish
Beta-testing

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Joined: 16 Mar 2017
Posts: 833

PostPosted: Wed 7 Mar - 05:04 (2018)    Post subject: Low Fuel Auto Abort (2.4) [Done] Reply with quote

Ok got it. 
Bladerunner wrote:
I took 2 because if the airstrike needs to move one hex further, this means one additional hex on the return way too


Also experiment a stupid effect on a mutual carrier strike
My CV was sunk. My airstrike was almost on the enemy CV and suddenly abort to rebase far far away....


So an air unit won’t abort an airstrike if its return bas els inoperative or if it can’t reach it with the remaining endurance plus the reserve of 4 pt



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PostPosted: Wed 7 Mar - 05:04 (2018)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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larsenjp
Beta-testing

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Joined: 19 Aug 2017
Posts: 579

PostPosted: Wed 7 Mar - 21:25 (2018)    Post subject: Low Fuel Auto Abort (2.4) [Done] Reply with quote

Bladerunner wrote:
Also experiment a stupid effect on a mutual carrier strike
My CV was sunk. My airstrike was almost on the enemy CV and suddenly abort to rebase far far away....


Nice side effect. Laughing Never experimented it but i guess it should be quite frustrating. Wink


Bladerunner wrote:
So an air unit won’t abort an airstrike if its return bas els inoperative or if it can’t reach it with the remaining endurance plus the reserve of 4 pt

That's fine to me.
Let's test it.


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PostPosted: Today at 14:12 (2019)    Post subject: Low Fuel Auto Abort (2.4) [Done]

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