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Is Carrier Battles Unbalanced?
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larsenjp
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PostPosted: Mon 21 May - 11:52 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

USS Archerfish wrote:
LarsenJP

I agree with everything you said.  However, I do have some reluctance at prohibiting the D3A from scouting. What if a IJN CV looses all its B5N?  How do they scout then?  That’s my only thought.  Allow the D3A to scout but at reduced effectiveness.  That would encourage player to use the B5N as scouts as was the norm for the IJN but they have a back up it things go bad.  


Archer,

Well, i think that if you really lose all your B5Ns you are in big trouble because you just lose your most efficient weapon...

Normally, as we discussed, IJN scouting was done essentially by seaplanes either directly from TF's ships (typically E13As) or coming from seaplanes bases, typically H6Ks or H8Ks.
Plus the fact that IJN used seaplanes tenders to set up temporary seaplanes bases for scouting and supporting their naval operations. They did it several times in the Solomons. These tenders air groups were using E13As but also E8Ns (older than E13As) plus F1M2s and A6M2Ns acting as fighters. I would really like to see them in the game but i think this is not top priority...
So if you lose all your B5Ns, you would have to rely on your E13AS/E8Ns plus the H6Ks/H8Ks but i am not against providing D3As with some degraded scouting capabilities.

I would say the following for defining the missions of the carriers planes we have in the game:

IJN:
- A6Ms: CAPs or escorts only (not even fighters-bombers, they did not have the capability)
- D3As: dive-bombing plus ASM duties (when subs will be in the game...) and possibly scouting and CAPs but at reduced effectiveness (see below for CAPs)
- B5Ns: bombing and torpedo bombing plus ASM duties and scouting at full effectiveness (since crews were trained for it) but of course no CAP

USN:
- TBDs (first half of 1942): bombing & torpedo bombing plus possibly some ASM duties; no scouting (this plane was too slow for it)
- SBDs: dive bombing, scouting and ASM duties plus CAPs in case of emergency but at reduced effectiveness (see below)
- TBFs: bombing, torpedo bombing and ASM duties (a very efficient plane in this role); possibly some scouting but no CAP
- F4Fs: CAPs and escort plus possibly fighter-bombing (they had the capability).

Regarding D3As & SBDs acting as fighters, they are a lot of evidences for it for the SBDs, maybe not that much for the D3As even if they were sometimes engaged in dogfights but maybe rather because they could not really avoid it.
Anyway, regarding SBDs in CAPs, i read somewhere that they were engaged mainly in low altitude CAPs, that is against torpedo bombers because it was thought they could match them and at least disturb their run. High altitude CAPs were rather for the Wildcats. So far, there is no distinction in the game between low/high altitude CAP/air combat but, when it will be added, we should keep this in mind.
For the moment, i think SBDs should be engaged only if they are enemy torpedo bombers in the raid; if not, they would not be engaged. Normally they should be engaged only against torpedo bombers but i think this would require to modify the way air combats are solved in the game (a combat in two or more phases).
By extension, i think we could the same for D3As (but with less efficiency for them compared to SBDs)
What do you think?
Again just my two cents... Wink


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Bladerunner
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PostPosted: Mon 21 May - 14:00 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

2 people on the same line, great  Laughing


Regarding the CAP for non-fighters, I have applied it only to SBD and D4Y
To keep it simple, they just fire two column on the left (making a SBD worse than a P39)
Why not the D3A but it would even worse than the SBD

I need to see of I could limit their operations only against torpedo bombers

Regarding the search, I have emphasised scout-trained air unit with a little 's'













 


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larsenjp
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PostPosted: Tue 22 May - 19:02 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

Sounds great... Okay

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Bladerunner
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PostPosted: Thu 31 May - 21:12 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

For Midway, I was thinking of the following:


Starting day 2 at 12:00, 
for each TURN Midway is operational and not captured, 
the US player scores 1 VP


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USS Archerfish
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PostPosted: Fri 1 Jun - 02:23 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

Why the second day and not the first?  Just curious. 

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Bladerunner
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PostPosted: Fri 1 Jun - 22:33 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

Because on the first day, the Japanese are too far to do anything on Midway

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USS Archerfish
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PostPosted: Sat 2 Jun - 04:27 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

Makes sense. 

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Sightreader


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PostPosted: Sat 30 Jun - 03:44 (2018)    Post subject: Is Carrier Battles Unbalanced? Reply with quote

I haven’t done multiplayer, but might there be an option to turn on any number of ahistorical factors that players can use to nullify things like the range advantage of Japanese aircraft? 


Perhaps you can display all host balance selections to the joining player who can then use a dialog to either agree or suggest an alternate combination before beginning?


I dunno, just brainstorming...


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PostPosted: Today at 18:06 (2019)    Post subject: Is Carrier Battles Unbalanced?

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