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Reduce Extreme Battle Damage

 
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USS Archerfish
Beta-testing

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Joined: 16 Mar 2017
Posts: 679

PostPosted: Mon 7 May - 21:13 (2018)    Post subject: Reduce Extreme Battle Damage Reply with quote

BR


While extreme battle losses did occur through the war, I feel they occur too frequently in this game.  On a smaller level it’s not unusual. A small airstrike of 20 planes, it’s not out of the question of seeing a 100% but not that common either.  However, in this game I’ve see a bomber strike of 40 + planes suffer 100% losses. While it did happen I think it was a rare occurrence but in CB I feel extreme losses occur much to frequently.    This same problem exist with ship battles too.  I seen a full TF of 12 be reduced by 9 ships in a single battle. Such extreme losses were rare.  I would like to see this reduced.  I feel single battles should rarely occur a loss of more then 50% with high numbers of ships and planes.  I think also reducing extreme battle losses will increase enjoyment of game play. A player may take a beating in a battle but if they still have surviving assents they’re still in the fight and have a chance. 


At the moment I think air attacks on ships are well balance. But ship to ship battles can sometimes be very lob sided.  Same for air to air combat.  The extreme losses need to be scaled back a bit. 


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larsenjp
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PostPosted: Mon 7 May - 21:40 (2018)    Post subject: Reduce Extreme Battle Damage Reply with quote

Archer,

I agree and i would suggest to increase the number of damaged air units by comparison to destroyed. Then it will depend on repair ability which in turn is depending on the side (US/Japanese) and on the time left. More or less the same for surface battles and ships.

BTW, even if this out of the scope of the topic, i think that the subject of the game's time line should be addressed one day or another. I mean increasing the duration of some scenarios; currently we have only 3 days of action (plus possibility to extend to one or maybe two extra days) but we know that some battles spanned over more time. And i think this reduction on the duration of the game has some effect on the initial location of the TFs which in turn has an effect on the game. But this another problem... Wink


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USS Archerfish
Beta-testing

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Joined: 16 Mar 2017
Posts: 679

PostPosted: Mon 7 May - 23:42 (2018)    Post subject: Reduce Extreme Battle Damage Reply with quote

larsenjp wrote:
Archer,

I agree and i would suggest to increase the number of damaged air units by comparison to destroyed. Then it will depend on repair ability which in turn is depending on the side (US/Japanese) and on the time left. More or less the same for surface battles and ships.

BTW, even if this out of the scope of the topic, i think that the subject of the game's time line should be addressed one day or another. I mean increasing the duration of some scenarios; currently we have only 3 days of action (plus possibility to extend to one or maybe two extra days) but we know that some battles spanned over more time. And i think this reduction on the duration of the game has some effect on the initial location of the TFs which in turn has an effect on the game. But this another problem... Wink


Yes I agree


As for the time line I have also mentioned this before.  But you would need to reduce the lethality of combat somewhat. Otherwise most units won’t last beyond 3 days. 


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PostPosted: Today at 23:56 (2018)    Post subject: Reduce Extreme Battle Damage

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