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Version 3.2

 
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Bladerunner
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Joined: 25 Jan 2016
Posts: 1,314
Localisation: France

PostPosted: Mon 20 May - 13:45 (2019)    Post subject: Version 3.2 Reply with quote

As the port to PC/Mac is taking more time than expected, a new major version will be released in May/June on iOS
Stay tuned


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PostPosted: Mon 20 May - 13:45 (2019)    Post subject: Publicité

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Bladerunner
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Joined: 25 Jan 2016
Posts: 1,314
Localisation: France

PostPosted: Wed 5 Jun - 21:08 (2019)    Post subject: Version 3.2 Reply with quote

The version I scout !


All scenarios have been reworked:\
- multiplayer for Operation Ke and Rabaul
- Play against US AI
- Number of air units closer to reality
- Reduced hangar capacity for most Japanese CVSurface ships
- Heavily damaged surface ships must withdraw with a small escort
- Naval bombardment has less effects on airfields
- Surface battles are more disrupting and should be less frequent
Fog of War:
- Weather has more effects on detection
- Concealed names, cargo and has bombarded status
- Just display the original value of enemy ships' AA, life, damage control, torpedoes, surface factors, radars, seaplane capability
In the air:
- Air units have less chance to be destroyed and may abort when hit
- Crash on landing has a chance to yield only to damage rather than sheer destruction
- Less chance to get light storm
- Clouds are moving twice as fast as before
- Ability to keep armed aircraft on deck for a fast launch
- Missions may be planned at dawn at 04:00
- Airfields take longer to get repaired


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PostPosted: Today at 15:02 (2019)    Post subject: Version 3.2

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